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A Three-Minute Smartphone Game Could Become a New Screen for Depression
NYU researchers say a simple apple-harvesting game distinguished people with major depression from healthy controls and tracked illness severity by measuring how players responded to declining rewards.
Key Takeaways
- NYU researchers created a three-minute game to detect anhedonia, a common feature of depression.
- Players with major depression switched away from declining rewards earlier than healthy controls.
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DT Editorial Team··via gizmodo.com