A Promising Launch Turns Sour
Wildlight Entertainment, the studio behind the recently released multiplayer shooter Highguard, has laid off what multiple former employees describe as "most" of the team -- a devastating blow that arrived just over two weeks after the game went live. The layoffs were confirmed through a wave of LinkedIn posts from affected staff members, including former level designer Alex Graner and former lead tech artist Josh Sobel, both of whom corroborated the scale of the cuts.
Highguard entered a fiercely competitive market populated by well-established free-to-play shooters. The game was built by a team with impressive pedigree, drawing talent from studios responsible for titles like Apex Legends and Call of Duty. Despite that experience, the studio appears to have been unable to generate the player engagement or revenue necessary to sustain its full workforce through the critical post-launch window.
The Studio's Response
In a statement posted to social media, Wildlight acknowledged the cuts while framing them as a painful but necessary restructuring. "Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game," the company wrote. The statement suggests Highguard itself is not being abandoned -- at least not yet -- but that the studio is scaling down to a skeleton crew to maintain it.
The speed of the layoffs is remarkable even by the standards of an industry that has grown accustomed to mass job cuts. In many cases, studios receive at least a few months of runway after a launch to assess player reception and iterate on live-service content. The fact that Wildlight moved this quickly suggests the studio may have been operating with extremely tight financial margins, or that early performance metrics fell far short of investor expectations.





